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"I'm not in charge of anything." -Diane de Monx
There is an unsettling relevance for the casual American viewer of the film. Given the disassociative relationship that many Americans feel with regards to their government (especially over the past two years) and the shifting political environments which time and again cede power to corporate expansion (Halliburton, etc.), what serves as an experimental meditation for some becomes all-too real and ominous for even the most insular of Americans. There is something about Diane de Monx's relationship to her job that speaks to any single person; with neither spouse or children, the world sees you as an expendable source of more tax dollars. "No pain, no gain," we are told, the risk encouraged, the loss devalued. Much of Demonlover deals with pornography, but not just the glimpses of hentai we see at the TokyoAnime offices or the film that fascinates both Diane and Herve seperately in their respective Tokyo hotel rooms. The world that Volf and Mangatronics inhabit is fetishized with the porn of success: private jets, the freshest fruit, limo rides with stocked bars, the latest breed of cell phones, palm-sized DV cameras, and so very many screens of input (3). It isn't a new thesis that power and money, in extreme doses, lead to extreme habits. Pasolini delivered a fairly definitive statement on the subject with Salo, as did good old Aristide (Joe d'Amato) Massacessi with Emanuelle in America. And Emanuelle in America, so the legend goes, begat Videodrome (4), and from there we dabble in some of David Lynch's pair of psychogenic fugues (Lost Highway and Mulholland Drive), and we have the skeleton around which Assayas' film grows. An intersection between the degradation of the individual by an established industry and a vast conspiracy intertwined with the depiction of sadistic violence. But it is not
only pornography that gives us a key into the world of Demonlover;
the influence of video games cannot be understated. This seems most readily
apparent after Diane's Tomb Raider-ish infiltration of the hotel
room of and catfight to the death with level boss Elaine (5). She kills
Elaine, yet is herself taken out, only to awake on that same level with
all traces of the battle gone. It is very fortunate for Diane that she
had an extra life or two remaining at this point, a feeling which recurs
throughout the film as it careens between its spheres of action. This
also opens up the disturbing relationship that female icons are subject
to in the vast spaces of the internet: Lara Croft, Emma Peel, Wonder Woman,
and Storm from The X-Men are all icons of female power degraded at Hell
Fire Club for the fantasies and delectations of countless faceless viewers
(6). Having read Mark Peranson's interview with Assayas in the Spring 2003 issue of CinemaScope, I am grateful, as it gave me the tools with which to get to the heart of what happens with the story. As an example of the fragmented nature of modern life, it is spot-on, illustrating the way that much of modern thought moves in expansive leaps rather than in linear progression (much like the difference between analog and digital sound), and it is certainly one of the first films to comment on the way that DVD has changed the relationship between film and audience, as anyone with a remote can now unmake aspects of films, dive deeper into them, reshape its context, or just leave it sitting on the shelf in its appropriately fetishized box like the lovely ladies currently featured on Hell Fire Club. Accordingly with Assayas' expressed wishes, Demonlover is eerily relevant to how life is right now. It haunts, thrills, and acquires you; a shiny baubled collection of snapshots from right now, and, miracle of miracles, a film that digs into the soft flesh of the brain and stays there in the hippocampus, where nightmares live and fever dreams flourish.
(2) Mulholland Drive depicts the 'if only' fantasia of frustrated actress Diane Selwyn, whose betrayal at the hands of a onetime lover send her into a self-destructive spiral into oblivion even as she envisioned a different path as the resourceful and resilient Betty Elms, whereas Demonlover depicts the 'if only' fantasia of corporate underling Sylvie Braghier, whose chafing at the power wielded by authority figures Elise and Karen sends her into a destructive spiral even as she envisioned a different path as the resourceful and resilient Diane de Monx. One of the more striking demonstrations which could lend credence to this involves the sex/rape scene between Diane/Sylvie and Herve; initially, they are both kissing and groping passionately, and he removes all his clothes except for a pair of white boxers, yet in seconds, without an obvious cut, the scene is not a mutual act, it is a rape, and Herve is wearing his black pants. There is a shift which occurs, and it is up to us to determine what exactly happened. When Herve is shot, the world spins off its axis. (3) There is another disturbing interpretation to the entire film- that the tightly-woven and inconsistent stories of Diane de Monx/Sylvie Braghier are in fact the backstory designed from moment to moment by the nameless teenage boy at the film's conclusion. Any time characters within the film Demonlover look at a screen of any kind, the imagery is always something that seems oddly off. Case in point; during the opening sequence onboard the Volf jet, all the monitors onboard are displaying a violent and fiery sequence from a film, yet when the scene moves beyond Diane's conversation with Volf to an early morning breakfast (as Herve and Karen have now awakened), the same sequence is playing on the monitors, indicating either a compression of time or a more-peculiar-than-expected fascination with violence on behalf of French financiers. Accordingly, is the importation of erotic manga that big of a deal for the world of international finance? It is in the mind of a horny teenager The clincher for this interpretation for me involves the refrigerator. After Diane's chemical disempowerment, she is brought home and put to bed by Elise, who then grabs a drink from the refrigerator. It is the same refrigerator as we later see in the home at the end of the film (4) As in Videodrome, exposure to images of torture lead to creativity, which is something that critics who call the film an anti-pornography diatribe seem to miss. While the violent images are not the catalyzing agent in Videodrome, rather the underlying video signal, the end result is the same: narratively discordant stories of vast conspiracy and violent sublimation of subconscious desire. Watching the live-action torture fanfic scenes broadcast at Hell Fire Club does not physically transform its nameless viewer, but it fuels almost a hundred and ten minutes of intrigue, espionage, and intricate backstory. Molecular biology can easily and perversely be one of the next steps toward the new flesh. (5) Even though Elaine Si Gibril is meant to represent American opportunism at its worst (the shoes, the pot, the blasé attitude towards sexmangas and torture and the like), in Gina Gershon's capable hands she becomes an absolute delight. Elaine and Elise's business meeting/shoe-shopping expedition with Rodney is a snarky highlight. (6) The focus on Lara Croft (beyond the Hell Fire Club sequences) I think ties into the reticence that most young male gamers have to playing a game which has a female protagonist. Rather than exploring this, a subconscious need to dominate the character arises. This is mirrored by Elise's scene playing PlayStation naked in her hotel room. This is an image that seems both joyously sexual (as Sevigny's glee is apparent) yet also engineered for the delectation of (here it comes again) the unseen viewer. We are not necessarily teenagers gawking over the film's images, but we are implicated. And let's just, for a moment, imagine Olivier Assayas' Tomb Raider 2 (7) Comparable
to Punch-Drunk Love's hallucinogenic scopitones and that DV-impressionist
field of flowers in 28 Days Later.
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